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Baffle and Bread
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Devlog
Day 19: Inspo Cont’d
April 12, 2024
by
Melky
Day 19. More research on the look and feel of the game. Autumn colors. Autumn-inspired food and drinks. Cozy vibe is key. And adding those notes to the design doc. ^_^\/...
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Day 18: Drink Prototype Cont'd
April 11, 2024
by
Melky
Day 18. So I've got a cup and a glass. I've got three base drinks. Two of them can potentially be mixed together. I've got eight toppings. I've got 12 final drinks. The drinks can have up to seven ing...
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Day 17: Inspo
April 10, 2024
by
Melky
Day 17. It was a full and busy day, but I still needed to put in some time for this game. I decided to look for inspiration - the vibe, the style, the colors. And added a little more to my game design...
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Day 16: Pixel Art Tutorials Cont’d
April 09, 2024
by
Melky
Day 16. Unfortunately, a non-code day. Just enough time and energy for more pixel art research. Am I even doing this right? I don’t know. But looking forward to the day when I can be more productive...
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Day 15: Pixel Art Tutorials
April 08, 2024
by
Melky
Day 15. Since this game will have pixel art, I was watching some pixel art tutorials and getting more familiar with Aseprite. The art of the prototype will be very placeholderish and beginnerish level...
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Day 14: GitHub Project
April 07, 2024
by
Melky
Day 14. I didn’t get a chance to code today, so focused more on project management. I created a new project in GitHub for this game (my source code is already in there, so why not!) and put in a few...
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Day 13: Drink Prototype Cont’d
April 06, 2024
by
Melky
Day 13. Not much coding time today. But more of combining things by dragging and dropping to make drinks. Starting with the cups and then the base drinks. Using blocky placeholder art. Code is a mess...
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Day 12: Skip
April 05, 2024
by
Melky
Day 12. I somehow forgot to work on the game. Life… Thinking of joining a game jam this month to help me with getting things done with this game. The looming idea of a deadline will help me push for...
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Day 11: Drink Prototype Cont'd
April 04, 2024
by
Melky
Day 11. Not much progress with limited free time, but I am continuing with the drink prototype and dragging/dropping ingredients to combine them. Code is messy. Will need to do cleanup... See ya in th...
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Day 10: Prototype for Drinks
April 03, 2024
by
Melky
Day 10. I am starting to make a prototype for the drinks and mainly focusing on combining ingredients using drag and drop. I am changing the UI again so that the customer view will be for making drink...
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Day 9: The Mystery
April 02, 2024
by
Melky
Day 8. Thinking more about the mystery story. As well as the replayability factor. Wouldn’t it be interesting if there is a different killer every time you start a new game? There could be an x numb...
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Day 8: Food and Drinks, Cont’d
April 01, 2024
by
Melky
Day 8. Today, I was thinking of more recipes for the fall-inspired food and drinks. As I think of the recipes more, I think perhaps there should be a kitchen view? to bake the food recipes with flour,...
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Day 7: Food and Drinks
March 31, 2024
by
Melky
Day 7. Long day... but short day for working on this game O_o Today, I added more to the game design doc by writing a list of fall-inspired food and drinks that can be part of the game. But instead of...
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Day 6: More UI Placements
March 30, 2024
by
Melky
1
Day 6. It's Friday! I am exhausted... so it's a UI placement kind of day in Photoshop. Up to 4 customers can appear at one time, and their thought bubble will have their order. You have up to 2 trays...
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Day 5: Game Design Doc
March 29, 2024
by
Melky
Day 5. Crazy day, crazy week, and it’s not even Friday yet lol! But hey, no zero days! I’m working on the Game Design Doc. Trying to get more game mechanics info in and character descriptions in...
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Day 4: Structuring Code
March 28, 2024
by
Melky
Day 4. It’s a hump day and it already feels like a Friday. Feeling drained from the day to day activities and obligations, but trying to push through with “no zero days” nonetheless! It was a ve...
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Day 3: (Very) General Story Outline
March 26, 2024
by
Melky
Day 3. No time to do code or art today. So mainly working on the (very!) general outline (skeleton?) of the story, and how it will progress throughout the levels of the game. I don’t have much plot...
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Day 2: Code Review and UI Placements
March 26, 2024
by
Melky
Day 2. I am focusing more on my Cozy Bean Cafe game, as this will be the main game mechanic. I am reviewing the code, seeing where I can do some refactoring and cleanup. Making the code more reusable...
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Day 1: Resolution and Project Setup
March 25, 2024
by
Melky
Today's the day! I've finally started my full game called "Baffle and Bread" (working title). It's basically an expanded version of my Cozy Game Jam 2022 game called "Cozy Bean Cafe" ( https://melkypo...
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